Wednesday, December 17

Tag: gaming

Gaming, Is It Good For Kids?
PARENTING

Gaming, Is It Good For Kids?

Gamers, have you ever noticed that you’re the first person to spot animals at the zoo? Or if someone drops candy on the ground, you know exactly where every piece landed? That may be because you play video games. Curious Kids is a series for children of all ages. If you have a question you’d like an expert to answer, send it to CuriousKidsUS@theconversation.com. My parents are always saying there’s so much bad stuff about video games, but is there any good stuff? – Ethan B., age 12, Geneva, Ohio Research has shown people who play video games like Fortnite or Rocket League have higher visual acuity, meaning they can keep track of multiple moving objects at once – or even see things in the fog or rain that others cannot. It’s one of the many benefits researchers like me have discover...
Parents Can Help Kids By Playing With Them – Gaming Has Benefits And Perils
PARENTING

Parents Can Help Kids By Playing With Them – Gaming Has Benefits And Perils

As the pandemic forced many Americans to hunker down at home, the video game industry saw record spending and profits in 2020. Interacting with other people through gaming became, for some players, essential for social connection. As an education researcher and professor of digital literacy, I study the education benefits and perils of digital gaming. These range from providing opportunities for collaborative problem-solving to displaying content that perpetuates racism and sexism. Connection and collaboration Digital games can provide a forum for a diverse group of people to come together. That’s especially important now, while our physical locations are restricted. During the COVID-19 pandemic, for example, undergraduates have shared with me the vital importance of digital games for the...
All Out Talent War Set Off By Video Gaming YouTuber
VIDEO GAMES

All Out Talent War Set Off By Video Gaming YouTuber

Tyler Blevins switched from video site Twitch to Mixer and by doing so shocked the $152bn video-game industry. On Aug. 1, a rail-thin 28-year-old with hair dyed red, white and blue altered the course of video gaming with three words: “The next chapter.” That tweet introduced a video in which Tyler Blevins, known to his fans as Ninja, announced he was moving from Twitch, a video site owned by Amazon.com Inc., to Mixer, a rival site owned by Microsoft Corp. “This is a really good chance to get back in touch with my roots,” Blevins said in the video, a mock press conference in which he answered questions from a talking bush and a cooler filled with the energy drink Red Bull. Blevins’s defection shocked the $152 billion video-game industry. Twitch is the most popu...